The sands of Arrakis whisper secrets to those who listen, and today, they speak of a prize hidden within the Eastern Shield Wall. Not all treasures are born equal; some lie scattered like dust, gathered with an open hand and little thought. Others demand a pilgrimage—a focused journey to a specific altar, where the reward is earned through fire and focus. The Industrial Pump is such a treasure. It does not hide in the vague expanse of the open desert. It waits, deliberately and defiantly, within the rusting bones of Sentinel City, where the air shimmers with heat and the promise of conflict. This is not a casual stroll for sundry materials. This is a hunt.

The path is clear, yet easily overlooked by a wanderer. My destination is singular: Sentinel City, anchored in the Eastern Shield Wall region. It is a landmark not of grandeur, but of purpose—a place you only seek when you know what you need. The journey there is simple; the trial within is not. As I crest the final dune, the city's silhouette breaks the horizon, a jagged scar against the endless sky. It feels less like a settlement and more like a maw, waiting to test the resolve of any who dare plunder its metallic heart.
Inside, the familiar dance of survival begins, but the music has changed its tune. Yes, there are the usual partners: the melee brutes who swing with predictable fury, the distant snap of standard ranged fire. They are the chorus. The verse, however, is sung by a more terrifying instrument. Heavy units, unlike any common raider, patrol these ruins. Their weapon of choice is not a rifle or a blade, but the roaring, liquid sun of a flamethrower.
This introduces a strange, poetic tension to the fight—a duality that turns the city into a chessboard of distance.
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The Blessing of Space: The flamethrower's wrath is intensely intimate. Its range is pitifully short compared to the lasers and projectiles I'm accustomed to. A swift retreat, a clever use of crumbling walls, and these hulking figures become impotent giants, their fury harmlessly licking the air just beyond my boots. In these moments, they are less a threat and more a territorial marker, defining zones of safety with their limited reach.
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The Curse of Proximity: But step wrongly—misjudge a corner, get pinned by their lesser kin—and the equation flips catastrophically. To be caught within that cone of fire is an experience of pure, distilled consequence. The damage is relentless, the visual chaos overwhelming. It is a punishment for poor positioning, a reminder that in Sentinel City, space is the ultimate resource.
The strategy, then, crystallizes not as a brute-force assault, but as a tactical ballet. I move through the debris field not as a warrior, but as a sculptor, carving my path by manipulating distance. The common units are cleared methodically, creating lanes and opportunities. The flamethrower sentinels are engaged with a sniper's patience, drawn out and eliminated from the sanctuary beyond their fiery breath. It is a fight of control, of turning their greatest strength into a predictable, avoidable pattern. The consistency of the pumps' location is the anchor in this chaos; knowing where to fight allows me to focus entirely on how to fight.
And so, the prize is secured. The Industrial Pump, cold and mechanical in my hands, feels like a trophy earned not just through combat, but through understanding. Sentinel City teaches a lesson the deep desert often obscures: true mastery lies not in overpowering every obstacle, but in knowing which fires to feed, and which to let burn out, just beyond your reach. The sands may shift, but the lesson of the flame remains.
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